Nice 2-3 hour game
Cool concept and quite addicting. I would play this more if there were more medals/achievements. I got everything in 3 hours.
My highest score is 6456398, which I doubt is all that high. I ended up getting lucky with 5 ammo refills and only two spikes.
I originally played this game because you used my song for the background music, (excellent choice BTW) but I ended up really enjoying this game! It was quick, took me about 35 min, five deaths on level 30, and a little patience, but was well worth it. I will have to check out your other games.
If you were looking to improve this game, the only thing I would suggest is to create a random level generator similar to the Diablo games--I also realize that this would take a lot of programming as ONLY randomizing tiles, teleports, enemies, keys and doors would not be enough; a clear exit path would have to be guaranteed every time. Additionally, I think the amount of time that the player can use the grid should be time-limited per level to avoid using it all of the time (which I did).
Other than that, hurry up and make more. I get bored easily :)
P.S. If you want me to write another tune for the next one, let me know.
thanks for the review and the song.
Good idea with the randomized levels, may be a bit tricky to do but if I make a second one I'll definitely keep it in mind!
Fucker! You had to keep me up so that I can hear your new jam. This is way better than the ground zero demo, now the question is,how do you make this longer, different, and still keep the same quality?
Hopefully someone will use this in a flash movie
Theehehe, don't worry...I have a whole weekend to master this beauty. And a lot of ideas....Glad you liked it, all this positive feedback makes me want to have it complete this instant.
Oh, and I am not sorry you stayed up late...it was good for you to experience this :P
Very interesting, and catchy!
I know that you said that one of your weakest points was on melodies. Since you are taking some music theory classes, I would recommend taking this track and playing arpeggios at various tempos. One of the best results form this is that you can see how instruments you never thought would fit with this mix (say, an oboe or a piccolo) can become a very effective melody. After you experiment with the arpeggios, then you can tweak the pitch and duration of the notes to your liking. (Try this for example, with a piccolo, play F6, Ab6, C7, F7, E7, B6, C7, Ab6 over the part where the main synth plays F, C, F C Ab, F). If this is confusing then I'll explain it better later; I'm tired.
Also one other thing; I would put in strong fade/envelopes (or crescendos/decrescendos) over a period of 4-8 measures. This would suck the listener way into the beat....
Now ot listen to your other stuff :)
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